작성 코드
.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameMode.h"
#include "SpartaGameMode.generated.h"
UCLASS()
class COINGAME_API ASpartaGameMode : public AGameMode
{
GENERATED_BODY()
public:
ASpartaGameMode();
};
.cpp
#include "SpartaGameMode.h"
#include "SpartaCharacter.h"
#include "SpartaPlayerController.h"
#include "SpartaGameState.h"
ASpartaGameMode::ASpartaGameMode()
{
PlayerControllerClass = ASpartaPlayerController::StaticClass();
DefaultPawnClass = ASpartaCharacter ::StaticClass();
// 우리가 만든 GameState로 설정
GameStateClass = ASpartaGameState::StaticClass();
}
자세한 설명
.h
.cpp